At the end, their load times came down from 6:00 to 1:50 - an improvement of 70%. So they wrote a doodad to inject their own code into the process, replacing some functions with ones they thought would be faster. And they think the way the game does it is very inefficient, and that it checks things they think it doesn't need to check. They believe the bulk of the load time was going on parsing a JSON data file, processing and checking over 63,000 item and upgrade entries. T0st reports digging into a CPU bottleneck on the loading process with a disassembler to figure out what was going on. They started out with load times of 1:10 to get into Story mode, and 6:00 for Online - about what I often see myself, I reckon. Over the weekend, reverse-engineering enthusiast "t0st" posted their investigation into GTA Online load times.
0 Comments
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |